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Crusader of Centy Walkthrough, Guide and Gameplay

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Crusader of Centy Walkthrough, Guide and Gameplay

Crusader of Centy Walkthrough, Guide and Gameplay
Crusader of Centy Walkthrough, Guide and Gameplay

Embark on a thrilling journey in the world of Crusader of Centy, an extraordinary action-adventure game developed exclusively for the Sega Genesis console by Nextech. Immerse yourself in a captivating storyline set in a realm infested with menacing monsters that pose a grave danger to humanity. Assume the role of Corona, a young boy who has recently turned 14 and inherits his late father’s sword. It’s up to Corona to utilize his newfound powers and protect his fellow humans from impending doom. Check More on Sarkari Result


The gameplay in Crusader of Centy features an overhead perspective, allowing players to explore a vast and intricately designed world. Engage in exhilarating combat with various adversaries using Corona’s trusty sword. Additionally, solve a diverse range of puzzles that obstruct your progress, putting your strategic thinking and problem-solving skills to the test.

As the enthralling storyline unfolds,

Corona encounters and befriends numerous animals that become indispensable allies in his quest. These animal companions possess unique abilities and attributes, acting as both weapons and tools. Harness their special talents to access previously inaccessible areas and uncover hidden secrets.


Crusader of Centy offers an immersive and thrilling gaming experience that seamlessly combines action, exploration, and puzzle-solving elements. With its captivating storyline, dynamic gameplay mechanics, and the inclusion of animal allies, the game will keep you enthralled as you join Corona on his epic journey to safeguard the future of humanity.

Join us as we provide a step-by-step walkthrough of Crusader of Centy, ensuring you make the most of your gameplay experience.


Step 1: Soleil Town –

Corona’s 14th Birthday Begin your adventure by receiving your late father’s sword as a birthday gift from your mother. Notice the festive atmosphere as fireworks light up the sky and your friends gather to bid farewell to the warrior Amon, who is leaving for battle. Speak to your mother, who instructs you to inform the king about your birthday. Head to the castle located on the north side of town.

Step 2: Rafflesia School –

Beginner’s Course At Rafflesia School, talk to Duffy to learn about the available courses. Enter the Beginner’s Course and slash through the grass, boxes, and chests to collect Malins. Progress through the course by slashing mounds and solving puzzles. Discover the “Monster Crossing” sign and venture right to encounter some monsters. Move left and hit the red switch block to remove trees, revealing a swarm of bees. Hit the next red block to remove columns and continue through the course. Open the chest containing the Bronze Medal and exit the course.


Step 3: Rafflesia School –

Sword Throwing Return to the training ground and enter the house. Pay 20 Malins to the Swordthrower to learn how to throw your sword. If you lack sufficient Malins, revisit the Beginner’s Course to collect more. Leave the training ground and make your way back to Soleil Town.

Step 4: Soleil Town –

Trouble in Dahlia Valley Proceed to the house with two doors and speak to the man inside. Learn about his sister in Dahlia Valley and his inability to reach there. Set out for Dahlia Valley.

Step 5: Dahlia Valley –

Big Bad Wolf Climb up the mountain using ladders and climbing walls. Utilize your sword to break down blocked doors, allowing water to flow and granting access to a house. Enter the house and defeat the Wolf boss by hurling your sword at him. Engage in conversation with the Old Lady, who informs you about the fortune teller in Soleil Town. Return to Soleil Town.


Step 6: Soleil Town –

Talk to the Animals Visit the fortune teller’s tent in the Plaza and engage in conversation. Acquire the ability to communicate with plants and animals, but not with humans. Return to your house and talk to your dog, Mac, who decides to accompany you. Interact with other animals and talking flowers in the plaza and town. Once done, return to Dahlia Valley.

Step 7: Dahlia Valley –

Jump! Head to the mountain’s peak and enter the cave on the right. Speak to the hare and learn how to jump by being launched onto rocks in the water. Leave the area and proceed to Anemone Beach.


Step 8: Anemone Beach –

The Octopus Navigate along the cliff, activating switches and moving northward. Defeat the Octopus boss by evading its attacks and throwing your sword at it. Free Chilly the penguin, who decides to join your party. Head south to exit the area and continue to Hot Daisy.

Step 9: Hot Daisy –

Quick Tour Progress through the area, avoiding obstacles and using Chilly to freeze lava. Reach the lava fountain and freeze the lava to proceed. Proceed left to exit to Burn Daisy.

Step 10: Burn Daisy –

The Shuffler Enter the cave and solve puzzles to advance. Push blocks, evade fire, and defeat the Shuffler boss by slashing the correct piece. Free Cecil the flying squirrel. Exit the cave to the south and head north to Iris.


Step 11: Iris –

You’ve been Slimed! Follow the one-way path until you reach a dead-end. Escape floating green spikes by ducking into a hole. Leap over lava to reach an island containing the Apple of Life. Reach the village by following these steps: Throw Cecil’s sword northeast from the northeast-most point to hit a switch, triggering the release of lava. Head north, then west, south, and west again to reach the village. Move north and converse with the flower next to the giant hole, purchasing information twice. Return south to the village and proceed west.

Step 12: Navigate the path

Continue moving until you encounter the next dead-end. Throw your sword northeast once again to leap over the newly formed lava. Proceed north, jump over the next pool of lava, and collect the moneybag. Continue north to reach the next village.


Step 13: Village and racetrack

Go to the squirrel’s cave in the northeast corner and repair the holes in the floor. Speak to the father squirrel and receive an Apple of Life. Speak to the rabbit in the left-hand cave to learn about the Tower of Babel. Visit Ramsey’s cave in the northwest corner to obtain a replacement kitty and an Eggbomb. Head west to the racetrack. Engage in a conversation with the rabbit and agree to race the cheetah for 20 Malins. Speak to Flash the cheetah and pay him 50 Malins to slow down. Win the race to recruit Flash to your party. Depart from the racetrack by heading south from the village, then going west.

Use Flash to jump over the large hole. Leap over the barrier and transform into a slime. Journey south, then east, and north to encounter other slimes. Seek refuge in the slime’s cave upon Amon’s arrival. Speak to the mother slime for instructions on conversing with Klin. Proceed to Klin’s house, speak to him, and return to the slime cave. Speak to MaSlime again for instructions on entering the witch’s house. Approach the star in the southwest corner and jump on its center ten times to open the gate.


Speak to the witch, and she will unlock the door at the back. Engage in conversation with the mirror to learn about the “Chicken, Grain, and Wolf” puzzle. Solve the puzzle by pushing the objects in the correct order. Speak to the witch once more to regain your human form, and Pieces the caterpillar will join your party. Use Flash to jump on the blocks and traverse the hole to exit. Proceed south to the Camellia Desert.

Step 14: Camellia Desert –

Puzzle time Travel south until you reach a wall, then turn west to encounter a large group of whirlpools. Make your way past the whirlpools to the west. Solve the block-moving puzzle by shifting the red block to the fuse. Slash the red block adjacent to the fuse to unlock the area. Proceed west and discover a hidden Apple of Life by following the path to the north. Employ Flash and Cecil to reach the Apple of Life. Position yourself on the left-hand side of the middle left area of the whirlpools. Throw your sword at the red blocks to reveal the area to the west. Head west, then south to a vast expanse of spikes and holes.


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